First attempt at a complete walk cycle. It's a lot tougher than it seems! Well known problem that sticks out in CG are the knee pops. It's weird that 2D drawings / stop motion doesn't really lend itself as much to the issue. I spent about as much time on the knees as I did the rest of the animation - and its still noticeable!
Although... the knees were quite jarring without tweaking it. I wonder if professional rigs just have a button to fix this :)
On another note I spent 11 hours yesterday putting hardwood floors in at my uncle's house and through doing it I have discovered a very important fact:
I am not made to do construction work of any kind.
It just made me want to pursue this animation stuff harder and faster. No more construction work! Ironically four people boarded my cousin's room and he didn't even bother to show up and help. And to Steven Tran I say: What the hell?
Lastly, if you're an animation geek and haven't listened in on any animation podcasts yet - you are missing out! Interviews range from layout artists to directors to animators to producers from all mediums.
Spline doctors, Animation Podcast, Speaking of animation... just to name a few. Time to start walk #2!
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