Friday, October 9, 2009

Stop Motion Magazine - and killing the green screen.



John Ikuma, Chief and Editor of Stop Motion Magazine, announced to everyone he could that he would be issuing a FREE magazine two months ago from his website: http://www.stopmotionmagazine.com/

Tomorrow he launches his next issue (it's a bi-monthly deal) and I'm pretty excited. I'm a behind-the-scenes junkie and this magazine is the ultimate treat. I really admire John for doing what he's doing... for the love of the art. If it continues to flourish with each issue, he's got a lot coming his way. I wish him a lot of success with this and hope he becomes madly rich. Can't wait to download it! (Remember folks it's free - Spread the word!)

On the animation front... after doing so many tests with the green screen I have concluded that I hate it. All the realism of stop motion - dealing with real objects, real sets, real interaction... it's all gone! So today after my last test, I decided that even if I couldn't edit out all the rigs and get perfect non-flicker / lighting, etc. I could just do it the old fashioned way... nudging the camera and using whatever I can to do in-camera effects. I'll do a small 10 second intro test with Chun Li that I've already planned on the green screen, but if I'm not satisfied with the result I'm going to abandon it. I believe tomorrow (if not then monday), the last of my supplies will arrive and I can set up the shot. Time to break out the dolly and play around with that :)

Sunday, October 4, 2009

Out of the Ebay hole.

First to Justin: The test I had planned (after doing a few movement tests) was for Leia to jump off of a high ledge in the distance, whip down to the floor as she lands hard - right in front of the camera, pulls her electrostaff from the distance using the force, figure 8s with the staff walking towards the cam and ends with a revolution above and behind with the staff into a pose.


Then stuff happened haha.

Over the past few days I've been playing around with Leia's movements and ultimately have decided that it just won't work to my needs. I did manage to get better movement from me as an animator though which I'm really thrilled about, but the doll's limitations are pretty clear to me now and I'm not trying to give myself anymore excuses to pursue it further. So, I'm going to keep it around for replacement parts and I'm sure the clothing and accessories will come in handy down the line.

Quick update on the green screen. It's actually pretty good now, I got the lights diffused (high five Yaz!) and the screen lights up evenly, the harsh shadows are gone, and everything is looking pretty dandy. Sample shot:


Since I could no longer use Leia, the first replacement idea was Spiderman (comic version). He's well known and the acrobatics required in his animation would be extremely fun and challenging to do. Here was the version I was looking at:


So clean! The comic version takes after the design shown in the game so it would work well with the Chun Li doll. It comes with all the replacement hands that one would need to animate with as well which was very nice to hear. Comes with web accessories shown and a replacement head (Peter Parker human head).

Now the problems. This was produced about 5 years ago and only 1000 were made. It's now pretty rare and some stores are now pricing it almost double what it was worth when it came out naturally. Add shipping and it would easily go over 200 dollars... for a Toy -.- On top of that there are many many many complaints with THIS PARTICULAR toy because the body inside (or plastic armature) is made of this red plastic that I guess is very prone to breaking. So 4-5 years time sitting in a box + easily breakable plastic armature is not a very good sign. Many have had their toy come into their hands broken before they even got to take it out of the case it comes in. Never-the-less, I loved the look of it so much and had planned out shots already that I went after one on ebay. The only one I could find was a used (displayed) one that would come with no box / no shell and it sold for 110 (thats with shipping) and I just wasn't willing to do that. So, more disappointment.

I made a list of potential characters and I gotta say... when I saw this one my knees went a little weak:
... then it sold for 300 haha. The people who work on toys are true artists I have to say. So good at what they do, really. But I finally decided on one that came at a great price (it was discounted AND on sale AT the SAME TIME!) I recently came into a bit of money so I went for it.

That's Motoko Kusanagi from Ghost in the Shell. She won't be as well known to the audience but I think the anime look will meld well with Chun Li's design. I've done some research on the toy itself and she definitely has a good range of motion.


It's sad but just the fact that she can kneel down makes me happy! Leia could only bend half way over before the whole body came with it... very very frustrating. She can do high kicks and comes with assorted weapons / hands. The one problem I have is the package doesn't come with actual closed fists. There's one hand that resembles a fist close enough so I think I can make do. In the mean time I'm waiting for these flexible stands I'll be using as mini rigs to animate with to come in the mail (2-3 days) and then I'll start testing the toys. I'm glad the whole toy-hunt is over. It was kind of eating at me staring at ebay auctions all day. Time to watch some Ghost in the Shell clips / movies to study her movement, quirks, and "special techniques". 'Till next time!

Tuesday, September 29, 2009

For Leroy: Green Screen Setup

This is what the picture looks like. The screen is uneven because posterboard came from two different stores. (Wal mart ran out -.-)


Here are the shadows being cast.



Two lights active.




Here's the backup light but it's a bit overpowering.





Spot.


Fill (a little overwhelming but yeah)



Tuesday, September 22, 2009

Pros and Cons

To Yaz: If you do end up doing frontlight / backlight take a few snaps of your setup! :) I really love the results of it but I'm just not prepared equipment-wise. I'm doing tests with the green right now and if I end up hating it I may take some time to get a setup together myself. Good luck with yours!

To Shelley: "I find it best just to do what seems right and give up entirely on what 'should' be." Great advice! I've been trying to animate at 30fps but it's just impossible with the doll. The only decent looking animation I've got has been at 15fps. At the moment this seems right, but once this heat wave is over I'll try more at 24.

So this is the first green screen test I did. It's super short... I honestly just cannot deal with the heat right now. It takes me (at the fastest) 1 minute per frame and and average of 3 per frame constantly deleting and retaking shots. Everytime I get 30 minutes into it I'm just boiling and I stop. Come on September gimme some of that good ice cold weather :P



This is only a rough cut. You can see bits of the rigs still showing up, but the jist of it is there. Though this doll has been giving me tons of trouble, I'm starting to figure it out. I think it's possible to do this. I'm very skeptical about being able to animate this in the way I see it in my head... but I'll get something out of it for sure.

Everyone seems to be getting so much done now and it's quite motivating. Admittedly (blaming the heat) I've been slacking a little bit. Time to jump back on the horse.

Monday, September 21, 2009

The Big Two Four

So I'm 24 now. Looking back I've really only recently done anything worthwhile :) I still feel like a little kid though. Nothing wrong with being a teensy bit emotionally stunted right? Hoho... but I believe the next few years are gonna be real big for me - I just gotta make it happen that way. Which brings us to the animation front:

The past few days I've been setting up the stage for a Leia test and every step of the way an obstacle presents itself. With the green screen in place and figuring out just how much room the toy will give me animation wise, I set out to start the test. I wanted to check just how well the green screen worked first. So here is an example still. (You can click it for more detail but its quite big so be warned!)


With just a bit of movie magic we get this:

So the key is pretty clean. This was just 2-3 buttons worth. There are some color corrections that could be done but for the most part it works and it works pretty well. However, in just 4 frames I've hit a wall. Loose joints, no tie downs, and might as well be liquored up to hell with how much it doesn't balance. The solution now is to prop it up with a full-time arm as seen in the snapshot with the green screen. The arm now needs to be heavier so it won't tilt over, which I have to put together later as well.

Now even after putting all of that behind me, the hardest part is going to be the animating itself. The joints do give you a lot of freedom to pose, but to animate is a different story. Certain joints have to be twisted and pulled during which another joint could be moved. At this point one longs for the rigidness of wire / b&s armatures. I'm not going to give up on this anytime soon but I know it'll be tough to animate this particular toy. I don't think Chun Li will be as much of a problem. The combination of Leia's clothes and joints pose most of the problems.

The last issue (for now) is the act of animating on the green screen. I've always liked not having to deal with depth / scale in relation to the camera. So I animate over the actual space. When the puppet takes 3 steps it will actually move 3 steps and not "air walk". Here's Justin's Dober doing an air walk:



Maybe in this case animating over the same area might prove easier to do. After the heat dies and I weigh down my arm I'm going to give it another go.